Options
All
  • Public
  • Public/Protected
  • All
Menu

Class LatheBuilder

Class containing static functions to help procedurally build meshes

Hierarchy

  • LatheBuilder

Index

Methods

Methods

Static CreateLatheSearch playground for CreateLathe

  • CreateLathe(name: string, options: { arc?: number; backUVs?: Vector4; cap?: number; clip?: number; closed?: boolean; frontUVs?: Vector4; invertUV?: boolean; radius?: number; shape: Vector3[]; sideOrientation?: number; tessellation?: number; updatable?: boolean }, scene?: Nullable<Scene>): Mesh
  • Creates lathe mesh. The lathe is a shape with a symetry axis : a 2D model shape is rotated around this axis to design the lathe

    • The parameter shape is a required array of successive Vector3. This array depicts the shape to be rotated in its local space : the shape must be designed in the xOy plane and will be rotated around the Y axis. It's usually a 2D shape, so the Vector3 z coordinates are often set to zero
    • The parameter radius (positive float, default 1) is the radius value of the lathe
    • The parameter tessellation (positive integer, default 64) is the side number of the lathe
    • The parameter clip (positive integer, default 0) is the number of sides to not create without effecting the general shape of the sides
    • The parameter arc (positive float, default 1) is the ratio of the lathe. 0.5 builds for instance half a lathe, so an opened shape
    • The parameter closed (boolean, default true) opens/closes the lathe circumference. This should be set to false when used with the parameter "arc"
    • The parameter cap sets the way the extruded shape is capped. Possible values : BABYLON.Mesh.NO_CAP (default), BABYLON.Mesh.CAP_START, BABYLON.Mesh.CAP_END, BABYLON.Mesh.CAP_ALL
    • You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE
    • If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters frontUVs and backUVs (Vector4). Detail here : https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation
    • The optional parameter invertUV (boolean, default false) swaps in the geometry the U and V coordinates to apply a texture
    • The mesh can be set to updatable with the boolean parameter updatable (default false) if its internal geometry is supposed to change once created
    see

    https://doc.babylonjs.com/how_to/parametric_shapes#lathe

    Parameters

    • name: string

      defines the name of the mesh

    • options: { arc?: number; backUVs?: Vector4; cap?: number; clip?: number; closed?: boolean; frontUVs?: Vector4; invertUV?: boolean; radius?: number; shape: Vector3[]; sideOrientation?: number; tessellation?: number; updatable?: boolean }

      defines the options used to create the mesh

      • Optional arc?: number
      • Optional backUVs?: Vector4
      • Optional cap?: number
      • Optional clip?: number
      • Optional closed?: boolean
      • Optional frontUVs?: Vector4
      • Optional invertUV?: boolean
      • Optional radius?: number
      • shape: Vector3[]
      • Optional sideOrientation?: number
      • Optional tessellation?: number
      • Optional updatable?: boolean
    • Optional scene: Nullable<Scene>

      defines the hosting scene

    Returns Mesh

    the lathe mesh

Legend

  • Constructor
  • Property
  • Method
  • Property
  • Method
  • Inherited property
  • Inherited method
  • Static property
  • Static method