Options
All
  • Public
  • Public/Protected
  • All
Menu

Interface WebGPUEngineOptions

Options to create the WebGPU engine

Hierarchy

Index

Properties

Optional antialiasingSearch playground for antialiasing

antialiasing: boolean

Defines wether MSAA is enabled on the canvas.

Optional audioEngineSearch playground for audioEngine

audioEngine: boolean

Defines if webaudio should be initialized as well

see

http://doc.babylonjs.com/how_to/playing_sounds_and_music

Optional deterministicLockstepSearch playground for deterministicLockstep

deterministicLockstep: boolean

If delta time between frames should be constant

see

https://doc.babylonjs.com/babylon101/animations#deterministic-lockstep

Optional deviceDescriptorSearch playground for deviceDescriptor

deviceDescriptor: GPUDeviceDescriptor

Defines the device descriptor used to create a device.

Optional doNotHandleTouchActionSearch playground for doNotHandleTouchAction

doNotHandleTouchAction: boolean

Defines that engine should ignore modifying touch action attribute and style If not handle, you might need to set it up on your side for expected touch devices behavior.

Optional enableGPUDebugMarkersSearch playground for enableGPUDebugMarkers

enableGPUDebugMarkers: boolean

Defines wether we should generate debug markers in the gpu command lists (can be seen with PIX for eg)

Optional glslangOptionsSearch playground for glslangOptions

glslangOptions: GlslangOptions

Options to load the associated Glslang library

Optional lockstepMaxStepsSearch playground for lockstepMaxSteps

lockstepMaxSteps: number

Maximum about of steps between frames (Default: 4)

see

https://doc.babylonjs.com/babylon101/animations#deterministic-lockstep

Optional powerPreferenceSearch playground for powerPreference

powerPreference: GPUPowerPreference

Defines the category of adapter to use. Is it the discrete or integrated device.

Optional stencilSearch playground for stencil

stencil: boolean

Defines wether the stencil buffer should be enabled.

Optional swapChainFormatSearch playground for swapChainFormat

swapChainFormat: GPUTextureFormat

Defines the requested Swap Chain Format.

Optional timeStepSearch playground for timeStep

timeStep: number

Defines the seconds between each deterministic lock step

Legend

  • Constructor
  • Property
  • Method
  • Property
  • Method
  • Inherited property
  • Inherited method
  • Static property
  • Static method