CastorGUI V2.0 (ECEMAScript 6)

Library to display a GUI game as a layer on top of the canvas HTML/CSS.

Features:

Select or create themes.

Create GUI (element html5 and css3):

  • texture
  • text
  • textLink
  • label
  • window draggable (with title & button close)
  • dialog (with button close)
  • panel (simple dialog without button close)
  • button
  • slider
  • progress
  • meter (jauge de measure)
  • select color (with compatitility IE and Edge)
  • spinner
  • radio button
  • checkbox
  • textfield
  • textarea
  • fieldset
  • select with options
  • system of database (localStorage and sessionStorage)

Quick overview of use GUI

We must create a GUIManager that allows to recover the origin of the canvas and provides other basic thing. A GUIManager can have a CSS that Formatted anything you want to customize your GUI. You can also options to add a theme in the third parameter.

let canvas = document.getElementById("game");
let css = "button {cursor:pointer;}";
let options = {themeRoot: "../style/", themeGUI: "default", pixel: false};
let guisystem = new GUIManager(canvas, css, options);

Then we create interfaces items. eg textures and dialog with text:

let myFunction = function() { alert("Yes, this work!"); };
let guiTexture = new GUITexture("life", "data/image.png", {w:50,h:50,x:10,y:0}, guisystem, myFunction);
let optionsDialog = {w: (guisystem.getCanvasSize().width - 20), h: 100, x: 8, y: (guisystem.getCanvasSize().height - 110)};
let dialog = new GUIDialog("dialog", optionsDialog, guisystem);
dialog.setVisible(true);
let text = new GUIText("textDialog", {size:15, text:"Display text here"}, guisystem, false);
dialog.add(text);

That's it. Everything works the same way with the same simplicity.

Demo PG: Castor GUI Playground Demo

For use Database

let db = new DataBase(false); // true if use sessionStorage else use localStorage (stockage temporary)
db.addTable("user");// create table
db.createField("user", "member", {"pseudo":"dad72"});// create field
db.selectItem("user", "member", "pseudo");// return dad72
db.updateItem("user", "member", "pseudo", "Romeo"); // update pseudo
db.selectItem("user", "member", "pseudo");// return Romeo
//if delete table:
db.deleteTable("member");
// if delete database:
db.deleteDataBase();

Demo PG: Castor GUI database Demo

Coming next

GUIButton
Creates a new GUIButton
GUICheckbox
Creates a new GUICheckbox.
GUIColor
Creates a new GUIColor
GUIDialog
Creates a new GUIDialog
GUIFieldset
Creates a new GUIFieldset
GUIGroup
Creates a new GUIGroup.
GUILabel
Creates a new GUILabel
GUIManager
Creates a new GUIManager
GUIMeter
Creates a new GUIMeter.
GUIPanel
Creates a new GUIPanel.
GUIProgress
Creates a new GUIProgress.
GUIRadio
Creates a new GUIRadio.
GUISelect
Creates a new GUISelect
GUISlider
Creates a new GUISlider.
GUISpinner
Creates a new GUISpinner
GUIText
Library extension for displaying Castor GUI elements as a layer on top of the canvas.
GUITextarea
Creates a new GUITextarea.
GUITextfield
Creates a new GUITextfield.
GUITexture
Creates a new GUITexture.
GUIWindow
Creates a new GUIWindow.