Copies, Clones, and Instancing

Copies, Clones and Instances

Often you want to save memory or draw calls when rendering a scene. There are several methods to do this using clones, instances, thin instances and the solid particle system. Each of which provides advantages and disadvantages.

Coming next

Clones
Learn clones and cloning in Babylon.js.
Cloning With the Solid Particle System
Learn how to clone using the solid particle system in Babylon.js.
Instances
Learn all about the instancing system in Babylon.js.
Thin Instances
Learn how to leverage thin instances in your Babylon.js scenes.